varying vec4 vColor;
varying vec2 vTexCoord;
varying vec2 vTex;
varying vec2 pixelPos;
uniform float vValidTexure;//not int

void main()
{
vTex=vec2(vValidTexure,1);
vColor= gl_Color;
vTexCoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
gl_Position=ftransform();
pixelPos=gl_Position.xy;

}
