Entries by Mahesh Kurmi

Liquid Simulation test for Simphy

We tried porting liquidfun (just a quick port with no optimizations) and the results are quite encouraging. Have a look at these example videos We are getting 60 fps with approx 5000 particles on 4 year old core i3 laptop, which I think is quite descent. But porting liquid fun required few changes in Transform, […]

TWL port of JOGL

I have just written JOGL port of TWL:Theme Widget Library. I am planning to rewrite/replace my own opengl gui library used in my project simPHY: the 2D physics simulator, thats why I compared various available opengl gui libraries like nifty-gui, twl, nuklear etc and I found twl to be best suited for my use especially because of its powerful […]

Ported Super Mario game to libgdx..

For demo click here   To learn Libgdx frame work i decided porting my android super mario game to it. It was quite a fun, digging the potential of this game framework. For those aiming to learn game development for whatever reason I will recommend libgdx, since it deploys your code to html, ios, android […]

Plotter in SimPHY is rewamped !

Plotter in SimPHY is updated with several enhancements and tweaks, to make is more interactive and powerful. The update mainly focuses on smoothing of curve/plot(which can clearly be seen in screenshot) and ability to plot graph between any two parameters rather than plot with time as x axis as in previous version.

SimPhy Fields Demo

SimPhy supports setting up of various fields other than gravity. Gravity: The gravitational force on an object is calculated as Force = mass x gravity x gravityFactor Electrostatic field: Electrostatic field (in N/C)added to the world, apply force on object if and only if it has non zero charge and it is inside bounds of […]