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About Mahesh Kurmi
This author has yet to write their bio.Meanwhile lets just say that we are proud Mahesh Kurmi contributed a whooping 12 entries.
Entries by Mahesh Kurmi
We tried porting liquidfun (just a quick port with no optimizations) and the results are quite encouraging. Have a look at these example videos We are getting 60 fps with approx 5000 particles on 4 year old core i3 laptop, which I think is quite descent. But porting liquid fun required few changes in Transform, […]
After 5 years, there is something to talk about calc3D, a 3D plotter built in java. Calc3D is now updated to support Vector Field. Now Vector field in cartesian form can also be plotted using it.
I have just written JOGL port of TWL:Theme Widget Library. I am planning to rewrite/replace my own opengl gui library used in my project simPHY: the 2D physics simulator, thats why I compared various available opengl gui libraries like nifty-gui, twl, nuklear etc and I found twl to be best suited for my use especially because of its powerful […]
For demo click here To learn Libgdx frame work i decided porting my android super mario game to it. It was quite a fun, digging the potential of this game framework. For those aiming to learn game development for whatever reason I will recommend libgdx, since it deploys your code to html, ios, android […]
Plotter in SimPHY is updated with several enhancements and tweaks, to make is more interactive and powerful. The update mainly focuses on smoothing of curve/plot(which can clearly be seen in screenshot) and ability to plot graph between any two parameters rather than plot with time as x axis as in previous version.
Demonstrates the physics behind snake’s motion. Snake is created by joining many rectangles with revolute and distance joint. Look at the motion of serpent closely, the joints are behaving like vertebrates.
SimPhy is updated to new version which involves many tweaks and some long desired features. This updated is mainly intended for better visualization support to understand physics better.
You can simulate almost any 2D motion of objects by applying custom force to body. Force may be the function of speed, position, mass of object.
SimPhy supports setting up of various fields other than gravity. Gravity: The gravitational force on an object is calculated as Force = mass x gravity x gravityFactor Electrostatic field: Electrostatic field (in N/C)added to the world, apply force on object if and only if it has non zero charge and it is inside bounds of […]